A poker game description that does not feel gimmickyDoes the following piece have too much dry narration (mundane tasks, moving about)?Does this text flow smoothly (description of suicidal thoughts)?How to give written advice in a way that is encouraging, not overbearingWhere to put a description of characters that have a uniform?Description of “Unimportant” DetailsSuccinctly indicate that an emotional hug is not sexualWho are the most instructive authors to read to improve one's description skills?Providing context without getting lost in DescriptionHow much description is necessary?Describing a chess game in a novel
Finding files for which a command fails
I’m planning on buying a laser printer but concerned about the life cycle of toner in the machine
Domain expired, GoDaddy holds it and is asking more money
Is there a familial term for apples and pears?
Is domain driven design an anti-SQL pattern?
Can I find out the caloric content of bread by dehydrating it?
Why did the Germans forbid the possession of pet pigeons in Rostov-on-Don in 1941?
Email Account under attack (really) - anything I can do?
How to answer pointed "are you quitting" questioning when I don't want them to suspect
What does it exactly mean if a random variable follows a distribution
LWC and complex parameters
Need help identifying/translating a plaque in Tangier, Morocco
What is GPS' 19 year rollover and does it present a cybersecurity issue?
How to manage monthly salary
Piano - What is the notation for a double stop where both notes in the double stop are different lengths?
Crop image to path created in TikZ?
Does bootstrapped regression allow for inference?
Where to refill my bottle in India?
I see my dog run
Was there ever an axiom rendered a theorem?
Where else does the Shulchan Aruch quote an authority by name?
Is "plugging out" electronic devices an American expression?
Lied on resume at previous job
New order #4: World
A poker game description that does not feel gimmicky
Does the following piece have too much dry narration (mundane tasks, moving about)?Does this text flow smoothly (description of suicidal thoughts)?How to give written advice in a way that is encouraging, not overbearingWhere to put a description of characters that have a uniform?Description of “Unimportant” DetailsSuccinctly indicate that an emotional hug is not sexualWho are the most instructive authors to read to improve one's description skills?Providing context without getting lost in DescriptionHow much description is necessary?Describing a chess game in a novel
I'm writing a scene in which for characters play a high stakes poker game. So far my narrator has been an omniscient third person, who just does not wish to enter into the characters heads.
I started going around the table. I have the fingers fumbling with the corners of the cards, the tapping of cigars on the greasy tablecloth and the occasional sip of liquor. I even added background crickets and the smell of freshly cut grass. Then I slowly uncovered the hand, and went on with the bidding. It feels gimmicky. Dull.
Do I need to show the characters thoughts in order to get some believable tension? Can it be done with a mere description? Is it the timing, or perhaps I'm not focusing on the right elements?
In one question: how to slowly and credibly rise the tension using pure description (no dialogue) as a poker game unfolds on the table (two rounds at most)?
description narrative
add a comment |
I'm writing a scene in which for characters play a high stakes poker game. So far my narrator has been an omniscient third person, who just does not wish to enter into the characters heads.
I started going around the table. I have the fingers fumbling with the corners of the cards, the tapping of cigars on the greasy tablecloth and the occasional sip of liquor. I even added background crickets and the smell of freshly cut grass. Then I slowly uncovered the hand, and went on with the bidding. It feels gimmicky. Dull.
Do I need to show the characters thoughts in order to get some believable tension? Can it be done with a mere description? Is it the timing, or perhaps I'm not focusing on the right elements?
In one question: how to slowly and credibly rise the tension using pure description (no dialogue) as a poker game unfolds on the table (two rounds at most)?
description narrative
add a comment |
I'm writing a scene in which for characters play a high stakes poker game. So far my narrator has been an omniscient third person, who just does not wish to enter into the characters heads.
I started going around the table. I have the fingers fumbling with the corners of the cards, the tapping of cigars on the greasy tablecloth and the occasional sip of liquor. I even added background crickets and the smell of freshly cut grass. Then I slowly uncovered the hand, and went on with the bidding. It feels gimmicky. Dull.
Do I need to show the characters thoughts in order to get some believable tension? Can it be done with a mere description? Is it the timing, or perhaps I'm not focusing on the right elements?
In one question: how to slowly and credibly rise the tension using pure description (no dialogue) as a poker game unfolds on the table (two rounds at most)?
description narrative
I'm writing a scene in which for characters play a high stakes poker game. So far my narrator has been an omniscient third person, who just does not wish to enter into the characters heads.
I started going around the table. I have the fingers fumbling with the corners of the cards, the tapping of cigars on the greasy tablecloth and the occasional sip of liquor. I even added background crickets and the smell of freshly cut grass. Then I slowly uncovered the hand, and went on with the bidding. It feels gimmicky. Dull.
Do I need to show the characters thoughts in order to get some believable tension? Can it be done with a mere description? Is it the timing, or perhaps I'm not focusing on the right elements?
In one question: how to slowly and credibly rise the tension using pure description (no dialogue) as a poker game unfolds on the table (two rounds at most)?
description narrative
description narrative
edited 1 hour ago
Cyn
17.7k13883
17.7k13883
asked 3 hours ago
NofPNofP
3,065224
3,065224
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
You don't need to show the characters thoughts to know what they are thinking. Well written body language should be enough. Instead of portraying standard card playing behavior, give your characters individual tells and gestures.
Player A sips water instead of liquor.
Player B twists his wedding band, it's missing a stone.
Player C keeps staring at Player D's well manicured hands
Player E is allergic to fresh cut grass, he's rubbing his watering eyes, trying to stay focused on the game.
Put things in the setting that are unusual, but not to distracting. If they are playing in private room in a classy casino, there might be a crayon sitting on a side table. One of the characters notices it, then looks back at his cards.
If you are playing in a greasy bar, get rid of the greasy table cloth, make it pristine white. Then when you tap your cigar on it, let the ashes spill across it.
How are you characters interacting with each other? who are they avoiding eye contact with, who are they smiling at?
You can use pacing to help hold the tension. Keep you sentences short, but not choppy. The more specific you are with your descriptions the better the imagery will be.
New contributor
add a comment |
What you describe in the question sounds perfectly fine to me. So if other people are telling you (or you're telling yourself) that it's not quite right, the problem isn't what you're doing, it's how you're doing it.
After all, some people love to watch TV coverage of poker games. There the narrator can only describe what the camera sees, and maybe add some outside information (like a player's history). There's no way to know what's happening in the players' heads.
While adding in POVs from different characters might work great, it could also be very confusing and busy and turn the reader off. Do it only if there's a strong reason for it and not because you're worried the narrator you have is too dull.
For those who like watching poker (not being one of them, I can only guess), I assume they get to know the players some. The way that watching the Olympics is more fun if you know some of the backstories of the top competitors (how he slipped on the ice half a second before the finish line 4 years ago and lost the gold, how she trained in a country that doesn't even get snow and still made the Olympics). But pausing the action to stick in one more "heartwarming" story is enough to make you barf (don't do this).
So get to know the characters ahead of time (I don't know your story so I am guessing you do this but I don't actually know). We need to know what's at stake for each character as s/he plays. Reputation? Money? Proving something? or? Then each change in the cards and bets has meaning.
The sounds, smells, sights, and physicality of the scene you describe help set the mood. Not just for the reader but for the characters. You can also show what some of the characters are feeling by their actions and what they do and don't notice. Distracted, nervous, focused.
When you're done writing it, show it to someone you trust to tell you the truth. See what does and doesn't work and write it again.
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "166"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fwriting.stackexchange.com%2fquestions%2f44487%2fa-poker-game-description-that-does-not-feel-gimmicky%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
You don't need to show the characters thoughts to know what they are thinking. Well written body language should be enough. Instead of portraying standard card playing behavior, give your characters individual tells and gestures.
Player A sips water instead of liquor.
Player B twists his wedding band, it's missing a stone.
Player C keeps staring at Player D's well manicured hands
Player E is allergic to fresh cut grass, he's rubbing his watering eyes, trying to stay focused on the game.
Put things in the setting that are unusual, but not to distracting. If they are playing in private room in a classy casino, there might be a crayon sitting on a side table. One of the characters notices it, then looks back at his cards.
If you are playing in a greasy bar, get rid of the greasy table cloth, make it pristine white. Then when you tap your cigar on it, let the ashes spill across it.
How are you characters interacting with each other? who are they avoiding eye contact with, who are they smiling at?
You can use pacing to help hold the tension. Keep you sentences short, but not choppy. The more specific you are with your descriptions the better the imagery will be.
New contributor
add a comment |
You don't need to show the characters thoughts to know what they are thinking. Well written body language should be enough. Instead of portraying standard card playing behavior, give your characters individual tells and gestures.
Player A sips water instead of liquor.
Player B twists his wedding band, it's missing a stone.
Player C keeps staring at Player D's well manicured hands
Player E is allergic to fresh cut grass, he's rubbing his watering eyes, trying to stay focused on the game.
Put things in the setting that are unusual, but not to distracting. If they are playing in private room in a classy casino, there might be a crayon sitting on a side table. One of the characters notices it, then looks back at his cards.
If you are playing in a greasy bar, get rid of the greasy table cloth, make it pristine white. Then when you tap your cigar on it, let the ashes spill across it.
How are you characters interacting with each other? who are they avoiding eye contact with, who are they smiling at?
You can use pacing to help hold the tension. Keep you sentences short, but not choppy. The more specific you are with your descriptions the better the imagery will be.
New contributor
add a comment |
You don't need to show the characters thoughts to know what they are thinking. Well written body language should be enough. Instead of portraying standard card playing behavior, give your characters individual tells and gestures.
Player A sips water instead of liquor.
Player B twists his wedding band, it's missing a stone.
Player C keeps staring at Player D's well manicured hands
Player E is allergic to fresh cut grass, he's rubbing his watering eyes, trying to stay focused on the game.
Put things in the setting that are unusual, but not to distracting. If they are playing in private room in a classy casino, there might be a crayon sitting on a side table. One of the characters notices it, then looks back at his cards.
If you are playing in a greasy bar, get rid of the greasy table cloth, make it pristine white. Then when you tap your cigar on it, let the ashes spill across it.
How are you characters interacting with each other? who are they avoiding eye contact with, who are they smiling at?
You can use pacing to help hold the tension. Keep you sentences short, but not choppy. The more specific you are with your descriptions the better the imagery will be.
New contributor
You don't need to show the characters thoughts to know what they are thinking. Well written body language should be enough. Instead of portraying standard card playing behavior, give your characters individual tells and gestures.
Player A sips water instead of liquor.
Player B twists his wedding band, it's missing a stone.
Player C keeps staring at Player D's well manicured hands
Player E is allergic to fresh cut grass, he's rubbing his watering eyes, trying to stay focused on the game.
Put things in the setting that are unusual, but not to distracting. If they are playing in private room in a classy casino, there might be a crayon sitting on a side table. One of the characters notices it, then looks back at his cards.
If you are playing in a greasy bar, get rid of the greasy table cloth, make it pristine white. Then when you tap your cigar on it, let the ashes spill across it.
How are you characters interacting with each other? who are they avoiding eye contact with, who are they smiling at?
You can use pacing to help hold the tension. Keep you sentences short, but not choppy. The more specific you are with your descriptions the better the imagery will be.
New contributor
New contributor
answered 1 hour ago
matildalee23matildalee23
412
412
New contributor
New contributor
add a comment |
add a comment |
What you describe in the question sounds perfectly fine to me. So if other people are telling you (or you're telling yourself) that it's not quite right, the problem isn't what you're doing, it's how you're doing it.
After all, some people love to watch TV coverage of poker games. There the narrator can only describe what the camera sees, and maybe add some outside information (like a player's history). There's no way to know what's happening in the players' heads.
While adding in POVs from different characters might work great, it could also be very confusing and busy and turn the reader off. Do it only if there's a strong reason for it and not because you're worried the narrator you have is too dull.
For those who like watching poker (not being one of them, I can only guess), I assume they get to know the players some. The way that watching the Olympics is more fun if you know some of the backstories of the top competitors (how he slipped on the ice half a second before the finish line 4 years ago and lost the gold, how she trained in a country that doesn't even get snow and still made the Olympics). But pausing the action to stick in one more "heartwarming" story is enough to make you barf (don't do this).
So get to know the characters ahead of time (I don't know your story so I am guessing you do this but I don't actually know). We need to know what's at stake for each character as s/he plays. Reputation? Money? Proving something? or? Then each change in the cards and bets has meaning.
The sounds, smells, sights, and physicality of the scene you describe help set the mood. Not just for the reader but for the characters. You can also show what some of the characters are feeling by their actions and what they do and don't notice. Distracted, nervous, focused.
When you're done writing it, show it to someone you trust to tell you the truth. See what does and doesn't work and write it again.
add a comment |
What you describe in the question sounds perfectly fine to me. So if other people are telling you (or you're telling yourself) that it's not quite right, the problem isn't what you're doing, it's how you're doing it.
After all, some people love to watch TV coverage of poker games. There the narrator can only describe what the camera sees, and maybe add some outside information (like a player's history). There's no way to know what's happening in the players' heads.
While adding in POVs from different characters might work great, it could also be very confusing and busy and turn the reader off. Do it only if there's a strong reason for it and not because you're worried the narrator you have is too dull.
For those who like watching poker (not being one of them, I can only guess), I assume they get to know the players some. The way that watching the Olympics is more fun if you know some of the backstories of the top competitors (how he slipped on the ice half a second before the finish line 4 years ago and lost the gold, how she trained in a country that doesn't even get snow and still made the Olympics). But pausing the action to stick in one more "heartwarming" story is enough to make you barf (don't do this).
So get to know the characters ahead of time (I don't know your story so I am guessing you do this but I don't actually know). We need to know what's at stake for each character as s/he plays. Reputation? Money? Proving something? or? Then each change in the cards and bets has meaning.
The sounds, smells, sights, and physicality of the scene you describe help set the mood. Not just for the reader but for the characters. You can also show what some of the characters are feeling by their actions and what they do and don't notice. Distracted, nervous, focused.
When you're done writing it, show it to someone you trust to tell you the truth. See what does and doesn't work and write it again.
add a comment |
What you describe in the question sounds perfectly fine to me. So if other people are telling you (or you're telling yourself) that it's not quite right, the problem isn't what you're doing, it's how you're doing it.
After all, some people love to watch TV coverage of poker games. There the narrator can only describe what the camera sees, and maybe add some outside information (like a player's history). There's no way to know what's happening in the players' heads.
While adding in POVs from different characters might work great, it could also be very confusing and busy and turn the reader off. Do it only if there's a strong reason for it and not because you're worried the narrator you have is too dull.
For those who like watching poker (not being one of them, I can only guess), I assume they get to know the players some. The way that watching the Olympics is more fun if you know some of the backstories of the top competitors (how he slipped on the ice half a second before the finish line 4 years ago and lost the gold, how she trained in a country that doesn't even get snow and still made the Olympics). But pausing the action to stick in one more "heartwarming" story is enough to make you barf (don't do this).
So get to know the characters ahead of time (I don't know your story so I am guessing you do this but I don't actually know). We need to know what's at stake for each character as s/he plays. Reputation? Money? Proving something? or? Then each change in the cards and bets has meaning.
The sounds, smells, sights, and physicality of the scene you describe help set the mood. Not just for the reader but for the characters. You can also show what some of the characters are feeling by their actions and what they do and don't notice. Distracted, nervous, focused.
When you're done writing it, show it to someone you trust to tell you the truth. See what does and doesn't work and write it again.
What you describe in the question sounds perfectly fine to me. So if other people are telling you (or you're telling yourself) that it's not quite right, the problem isn't what you're doing, it's how you're doing it.
After all, some people love to watch TV coverage of poker games. There the narrator can only describe what the camera sees, and maybe add some outside information (like a player's history). There's no way to know what's happening in the players' heads.
While adding in POVs from different characters might work great, it could also be very confusing and busy and turn the reader off. Do it only if there's a strong reason for it and not because you're worried the narrator you have is too dull.
For those who like watching poker (not being one of them, I can only guess), I assume they get to know the players some. The way that watching the Olympics is more fun if you know some of the backstories of the top competitors (how he slipped on the ice half a second before the finish line 4 years ago and lost the gold, how she trained in a country that doesn't even get snow and still made the Olympics). But pausing the action to stick in one more "heartwarming" story is enough to make you barf (don't do this).
So get to know the characters ahead of time (I don't know your story so I am guessing you do this but I don't actually know). We need to know what's at stake for each character as s/he plays. Reputation? Money? Proving something? or? Then each change in the cards and bets has meaning.
The sounds, smells, sights, and physicality of the scene you describe help set the mood. Not just for the reader but for the characters. You can also show what some of the characters are feeling by their actions and what they do and don't notice. Distracted, nervous, focused.
When you're done writing it, show it to someone you trust to tell you the truth. See what does and doesn't work and write it again.
answered 1 hour ago
CynCyn
17.7k13883
17.7k13883
add a comment |
add a comment |
Thanks for contributing an answer to Writing Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fwriting.stackexchange.com%2fquestions%2f44487%2fa-poker-game-description-that-does-not-feel-gimmicky%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown