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How should I replace vector::const_iterator in an API?



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6















I've been given the task of polishing the interface of a codec library. We're using C++17, and I can only use the standard library (i.e. no Boost). Currently, there's a Decoder class that looks roughly like this:



class Decoder : public Codec 

public:

struct Result
vector<uint8_t>::const_iterator new_buffer_begin;
optional<Metadata> metadata;
optional<Packet> packet;
;

Result decode(vector<uint8_t>::const_iterator buffer_begin,
vector<uint8_t>::const_iterator buffer_end);

private:
// irrelevant details
;


The caller instantiates a Decoder, then feeds a stream of data to the decoder by



  1. Reading a chunk of data from a file (but there could be other sources in the future), and appending it to a vector<uint8_t>.


  2. Calling the decode function, passing the iterators for their vector.


  3. If the returned Result's new_buffer_begin is identical to the buffer_begin that was passed to decode, that means there wasn't enough data in the buffer to decode anything, and the caller should go back to step 1. Otherwise, the caller consumes the Metadata or Packet object that was decoded, and goes back to step 2, using new_buffer_begin for the next pass.


The things I dislike about this interface and need help improving:



  • Using vector<uint8_t>::const_iterator seems overly specific. Is there a more generic approach that doesn't force the caller to use vector? I was considering just using C-style interface; a uint8_t * and a length. Is there a C++ alternative that's fairly generic?


  • If there was enough data to decode something, only metadata or packet will have a value. I think std::variant or 2 callbacks (one for each type) would make this code more self-documenting. I'm not sure which is more idiomatic though. What are the pros and cons of each, and is there an even better approach?










share|improve this question






















  • Is there a C++ alternative that's fairly generic? Templates.

    – tkausl
    44 mins ago











  • typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

    – Mirko
    40 mins ago






  • 1





    I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

    – semako
    20 mins ago

















6















I've been given the task of polishing the interface of a codec library. We're using C++17, and I can only use the standard library (i.e. no Boost). Currently, there's a Decoder class that looks roughly like this:



class Decoder : public Codec 

public:

struct Result
vector<uint8_t>::const_iterator new_buffer_begin;
optional<Metadata> metadata;
optional<Packet> packet;
;

Result decode(vector<uint8_t>::const_iterator buffer_begin,
vector<uint8_t>::const_iterator buffer_end);

private:
// irrelevant details
;


The caller instantiates a Decoder, then feeds a stream of data to the decoder by



  1. Reading a chunk of data from a file (but there could be other sources in the future), and appending it to a vector<uint8_t>.


  2. Calling the decode function, passing the iterators for their vector.


  3. If the returned Result's new_buffer_begin is identical to the buffer_begin that was passed to decode, that means there wasn't enough data in the buffer to decode anything, and the caller should go back to step 1. Otherwise, the caller consumes the Metadata or Packet object that was decoded, and goes back to step 2, using new_buffer_begin for the next pass.


The things I dislike about this interface and need help improving:



  • Using vector<uint8_t>::const_iterator seems overly specific. Is there a more generic approach that doesn't force the caller to use vector? I was considering just using C-style interface; a uint8_t * and a length. Is there a C++ alternative that's fairly generic?


  • If there was enough data to decode something, only metadata or packet will have a value. I think std::variant or 2 callbacks (one for each type) would make this code more self-documenting. I'm not sure which is more idiomatic though. What are the pros and cons of each, and is there an even better approach?










share|improve this question






















  • Is there a C++ alternative that's fairly generic? Templates.

    – tkausl
    44 mins ago











  • typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

    – Mirko
    40 mins ago






  • 1





    I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

    – semako
    20 mins ago













6












6








6








I've been given the task of polishing the interface of a codec library. We're using C++17, and I can only use the standard library (i.e. no Boost). Currently, there's a Decoder class that looks roughly like this:



class Decoder : public Codec 

public:

struct Result
vector<uint8_t>::const_iterator new_buffer_begin;
optional<Metadata> metadata;
optional<Packet> packet;
;

Result decode(vector<uint8_t>::const_iterator buffer_begin,
vector<uint8_t>::const_iterator buffer_end);

private:
// irrelevant details
;


The caller instantiates a Decoder, then feeds a stream of data to the decoder by



  1. Reading a chunk of data from a file (but there could be other sources in the future), and appending it to a vector<uint8_t>.


  2. Calling the decode function, passing the iterators for their vector.


  3. If the returned Result's new_buffer_begin is identical to the buffer_begin that was passed to decode, that means there wasn't enough data in the buffer to decode anything, and the caller should go back to step 1. Otherwise, the caller consumes the Metadata or Packet object that was decoded, and goes back to step 2, using new_buffer_begin for the next pass.


The things I dislike about this interface and need help improving:



  • Using vector<uint8_t>::const_iterator seems overly specific. Is there a more generic approach that doesn't force the caller to use vector? I was considering just using C-style interface; a uint8_t * and a length. Is there a C++ alternative that's fairly generic?


  • If there was enough data to decode something, only metadata or packet will have a value. I think std::variant or 2 callbacks (one for each type) would make this code more self-documenting. I'm not sure which is more idiomatic though. What are the pros and cons of each, and is there an even better approach?










share|improve this question














I've been given the task of polishing the interface of a codec library. We're using C++17, and I can only use the standard library (i.e. no Boost). Currently, there's a Decoder class that looks roughly like this:



class Decoder : public Codec 

public:

struct Result
vector<uint8_t>::const_iterator new_buffer_begin;
optional<Metadata> metadata;
optional<Packet> packet;
;

Result decode(vector<uint8_t>::const_iterator buffer_begin,
vector<uint8_t>::const_iterator buffer_end);

private:
// irrelevant details
;


The caller instantiates a Decoder, then feeds a stream of data to the decoder by



  1. Reading a chunk of data from a file (but there could be other sources in the future), and appending it to a vector<uint8_t>.


  2. Calling the decode function, passing the iterators for their vector.


  3. If the returned Result's new_buffer_begin is identical to the buffer_begin that was passed to decode, that means there wasn't enough data in the buffer to decode anything, and the caller should go back to step 1. Otherwise, the caller consumes the Metadata or Packet object that was decoded, and goes back to step 2, using new_buffer_begin for the next pass.


The things I dislike about this interface and need help improving:



  • Using vector<uint8_t>::const_iterator seems overly specific. Is there a more generic approach that doesn't force the caller to use vector? I was considering just using C-style interface; a uint8_t * and a length. Is there a C++ alternative that's fairly generic?


  • If there was enough data to decode something, only metadata or packet will have a value. I think std::variant or 2 callbacks (one for each type) would make this code more self-documenting. I'm not sure which is more idiomatic though. What are the pros and cons of each, and is there an even better approach?







c++ c++17 binary-data idiomatic






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 46 mins ago









splicersplicer

3,85743545




3,85743545












  • Is there a C++ alternative that's fairly generic? Templates.

    – tkausl
    44 mins ago











  • typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

    – Mirko
    40 mins ago






  • 1





    I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

    – semako
    20 mins ago

















  • Is there a C++ alternative that's fairly generic? Templates.

    – tkausl
    44 mins ago











  • typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

    – Mirko
    40 mins ago






  • 1





    I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

    – semako
    20 mins ago
















Is there a C++ alternative that's fairly generic? Templates.

– tkausl
44 mins ago





Is there a C++ alternative that's fairly generic? Templates.

– tkausl
44 mins ago













typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

– Mirko
40 mins ago





typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

– Mirko
40 mins ago




1




1





I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

– semako
20 mins ago





I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

– semako
20 mins ago












3 Answers
3






active

oldest

votes


















4














In addition to @Justin's valid suggestion of spans:



  • You might also want to consider using std::byte instead of uint8_t, so:

    Result decode(std::span<const std::byte> buffer);



  • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



    template <typename InputIt>
    Result decode(InputIt start, InputIt end) /* etc. */


  • It's fishy that a Decoder inherits from a Codec rather than the other way around.


  • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.





share|improve this answer
































    3














    C++20 will have std::span, which does what you want:



     Result decode(std::span<uint8_t const> buffer);


    std::span<T> is semantically equivalent to a T* buffer, size_t size.




    In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



    If you can't use any external libraries, consider writing your own span type, else
    uint8_t const* buffer_begin, uint8_t const* buffer_end can work.






    share|improve this answer






























      3














      I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



      If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



      From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



      You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.






      share|improve this answer

























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        3 Answers
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        3 Answers
        3






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        4














        In addition to @Justin's valid suggestion of spans:



        • You might also want to consider using std::byte instead of uint8_t, so:

          Result decode(std::span<const std::byte> buffer);



        • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



          template <typename InputIt>
          Result decode(InputIt start, InputIt end) /* etc. */


        • It's fishy that a Decoder inherits from a Codec rather than the other way around.


        • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.





        share|improve this answer





























          4














          In addition to @Justin's valid suggestion of spans:



          • You might also want to consider using std::byte instead of uint8_t, so:

            Result decode(std::span<const std::byte> buffer);



          • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



            template <typename InputIt>
            Result decode(InputIt start, InputIt end) /* etc. */


          • It's fishy that a Decoder inherits from a Codec rather than the other way around.


          • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.





          share|improve this answer



























            4












            4








            4







            In addition to @Justin's valid suggestion of spans:



            • You might also want to consider using std::byte instead of uint8_t, so:

              Result decode(std::span<const std::byte> buffer);



            • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



              template <typename InputIt>
              Result decode(InputIt start, InputIt end) /* etc. */


            • It's fishy that a Decoder inherits from a Codec rather than the other way around.


            • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.





            share|improve this answer















            In addition to @Justin's valid suggestion of spans:



            • You might also want to consider using std::byte instead of uint8_t, so:

              Result decode(std::span<const std::byte> buffer);



            • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



              template <typename InputIt>
              Result decode(InputIt start, InputIt end) /* etc. */


            • It's fishy that a Decoder inherits from a Codec rather than the other way around.


            • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 16 mins ago

























            answered 21 mins ago









            einpoklumeinpoklum

            37.3k28134263




            37.3k28134263























                3














                C++20 will have std::span, which does what you want:



                 Result decode(std::span<uint8_t const> buffer);


                std::span<T> is semantically equivalent to a T* buffer, size_t size.




                In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



                If you can't use any external libraries, consider writing your own span type, else
                uint8_t const* buffer_begin, uint8_t const* buffer_end can work.






                share|improve this answer



























                  3














                  C++20 will have std::span, which does what you want:



                   Result decode(std::span<uint8_t const> buffer);


                  std::span<T> is semantically equivalent to a T* buffer, size_t size.




                  In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



                  If you can't use any external libraries, consider writing your own span type, else
                  uint8_t const* buffer_begin, uint8_t const* buffer_end can work.






                  share|improve this answer

























                    3












                    3








                    3







                    C++20 will have std::span, which does what you want:



                     Result decode(std::span<uint8_t const> buffer);


                    std::span<T> is semantically equivalent to a T* buffer, size_t size.




                    In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



                    If you can't use any external libraries, consider writing your own span type, else
                    uint8_t const* buffer_begin, uint8_t const* buffer_end can work.






                    share|improve this answer













                    C++20 will have std::span, which does what you want:



                     Result decode(std::span<uint8_t const> buffer);


                    std::span<T> is semantically equivalent to a T* buffer, size_t size.




                    In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



                    If you can't use any external libraries, consider writing your own span type, else
                    uint8_t const* buffer_begin, uint8_t const* buffer_end can work.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 36 mins ago









                    JustinJustin

                    13.8k95899




                    13.8k95899





















                        3














                        I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



                        If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



                        From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



                        You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.






                        share|improve this answer





























                          3














                          I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



                          If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



                          From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



                          You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.






                          share|improve this answer



























                            3












                            3








                            3







                            I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



                            If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



                            From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



                            You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.






                            share|improve this answer















                            I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



                            If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



                            From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



                            You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.







                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited 27 mins ago

























                            answered 32 mins ago









                            Lightness Races in OrbitLightness Races in Orbit

                            295k55479816




                            295k55479816



























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